John Popadiuk
personAlso known as: J-Pop, Zidware
"he's unmanageable uh nobody wants to work with the guy he's a loner uh so in a uh in an industrial or a corporate type world or or office type mommy wants to work with the guy you you know so he is a bit of a loner and then again i'll go one step further with J-Pop i don't know the guy personally i've met him uh you know when he had his kiss mock up at uh up at mgc i mean i was all over that thing because you know i'm a huge kiss fan i've done the custom kiss machines and all that stuff and i met him and i walked away going what a flake"
John Popadiuk is unmanageable and a loner that nobody wants to work with in the industry
"Magic girl is only covered under warranty as a home use only machine... Magic girl Doesn't accept free play it only accepts quarters... if it's home use only And then you don't allow free play Unbelievable unbelievable irony"
Magic Girl's warranty-voiding routing restriction combined with coin-only play is nonsensical
"I know he sort of stands in front of really creative artists and sort of move stuff around and and there's like this interesting point where he begins to take a little bit of credit for the final thing but we now know that met you and and and Jeremy Packer you guys basically did all of the artwork for this stuff right john didn't draw anything that appeared on any of these games right"
John Popadiuk stands in front of artists and takes credit for their work, presenting it as his creation
"I really think he just, he sort of, he treated this game almost like, like he was designing like a Disneyland theme park. And he had areas of the game that were supposed to represent certain things... before even having mechanisms that were designed to bring those themes to life. And he, like everything was backwards, like totally, totally backwards."
John Popadiuk designed Magic Girl backwards like a theme park without working mechanisms
"I think this is going to be the end for John Popadiuk. I think if you're in on other titles that he owes you, good luck. I wouldn't hold my breath on any of it."
This will be the end for John Popadiuk in pinball
"The man cannot stay focused. The man can't complete conversations. You will have a text chain going with him and he'll be talking to you, talking to you, talking to you. And then you just ask one basic question and it'll disappear for weeks. I don't mean hours. I mean weeks on a basic question. And that's how John is. He's scatterbrained. He can't stay focused for very long. And he's not good at details and coordinating communication to owners."
Communicating with John Popadiuk is an absolute nightmare - he's scatterbrained, can't stay focused, and disappears for weeks on basic questions
"I think John is right in that he is one of the greatest pinball designers of all time I think he does. He does look at pinball in a way that nobody else does... Show me any other person who really tackles pinball creativity the same way John does I think John you know even even if he is repetitive his repetitive creations I still think show he is able to think outside the box like nobody else"
John Popadiuk is one of the greatest pinball designers of all time with incredible creative flair that nobody else matches
"There's two types of creative minds out there. And one of those creative minds is one that literally looks at there are unlimited opportunities or potential outcomes for what this is. And they basically are unorganized and can never do anything but think about the next one."
John Popadiuk is a creative type who cannot finish projects and is unorganized
"Nobody knows how to make a visually stunning game better than John pop it... John Popadiuk is a creative genius genius the artwork alone the man should be creative directing every project... I'm not talking about getting it to work we all know J-Pop struggles with that"
John Popadiuk is a creative genius who should art direct every pinball project despite his technical failures
"Part of me feels like John considers himself a pinball god and that we are not worthy to play his machine. And that as long as magic girl doesn't ship, it remains this mythological game."
John Popadiuk treats Magic Girl like his Chinese Democracy, not wanting to release it
"Shit, he did it again. He just makes machines look magical. He makes them, there's something about a J-Pop game that just from a distance you look at it and it's like nothing else you see out there."
John Popadiuk games look visually amazing and magical despite his past issues
"I don't believe in a world in where there is absolutely no forgiveness. And there is absolutely no second chances for people because that is not fair also. If they make these people right, then I think it is fair."
John Popadiuk deserves a second chance if he makes things right
"It's an interesting thing I was thinking today about it and a nutshell that he's kind of Willy Wonka pinball but with no loop of loop of us to build the games."
John Popadiuk is like Willy Wonka of pinball but with no Oompa Loompas
"Why can't people just accept the fact at this point, your money is gone. It's gone. It's beyond gone... You're not going to go to court. You're not going to get money back. There's nothing. Kevin is dead, flat broke and so is J-Pop"
J-Pop and Predator investors need to accept their money is gone
"No one's going to see their money back. And no one's going to see their pinball machines. I think everyone who's in on Ranz and Magical just needs to accept that needs to chuck it off as a loss."
John Popadiuk buyers should accept their losses and move on
"he just burned through so much time and money trying to reengineer everything. And I think when people talk about that and you look at it, it was a custom cabinet and custom hinges and custom glass and everything had to be new and different for him. You know, for most people, that's the last thing I would do."
J-Pop (John Popadiuk) went wrong by trying to re-engineer everything and starting with artwork instead of gameplay
"I think attaching him to any project is is dangerous and brings up a lot of the bad karma that has been the fall out of z where so I'd be shocked if someone is looking to sell a pinball machine and as a marketer you know trying to market a pinball machine with john Popadiuk's name on it in 2016"
John Popadiuk attachment to any project is dangerous and brings bad karma
"Well, and he very much had an attitude of it's like a privilege to work with me, right? And that you almost should be doing it for free. In fact, I almost feel like he felt like people should be paying him to work for him."
John Popadiuk had an ego problem and treated people poorly when working with him
"John Popadiuk is the biggest cancer to ever infiltrate pinball. All right, the guy is a clown. He's an absolute clown. He didn't do anything at BLE Williams. He designed games and then people made him work. He had five years to make Magic Girl."
John Popadiuk is terrible for the pinball industry
"I know people out there who won't own a J-Pop machine. When people talk about they'll never own a J-Pop machine because he lost people money. John lost people money. John was a business idiot. John never committed a crime. This is bad."
John Popadiuk losing people money is not comparable to child pornography charges
"J-Pop working with a real company, a team around them, to get him to finish lines and deadlines and pushing him to make the machine happen. Him just being the designer. That's all he is. He's a designer. He's on a builder. He's on a manufacturer. He's a designer. He's a creative. He needs people around him to execute."
J-Pop needs a team around him to execute designs properly - he's a designer not a manufacturer
"I think J-Pop has always been hard for people to see him go down the way he did because the guy's got potential. There's no denying that. As a Pinball designer, whenever I play my Tales of the Arabian Nights, I can't help but look down and be like, this guy really has a different approach to Pinball that's unlike anyone else's."
J-Pop has burned people but has unique design aesthetic and pinball potential
"he is the worst businessman in the history of Pinball. He is still the best Pinball designer out there... nobody, nobody makes an artistic world under glass better than John Popadiuk. Magic Girl is an utter mess. But when I stand over it, it's 10 times better looking than Batman Super Ali or Star Wars or any Jersey Jack game."
John Popadiuk is still the best pinball designer despite being the worst businessman in pinball history
"I'm looking at this whole thing with the attitude of this is John's final eff you to everybody. All the people moaning and groaning and crying about the value of these machines and suing and forcing J-Pop into bankruptcy."
John Popadiuk deliberately deceived customers with Magic Girl as his final insult